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Class R.components.logic.behaviors.ObstacleAvoidance


Extends R.components.logic.behaviors.BaseBehavior.
The obstacle avoidance behavior component. This behavior will actively steer around the list of obstacles provided to it.
Defined in: obstacleavoidance.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
R.components.logic.behaviors.ObstacleAvoidance(obstacles, radius, futureDist)
Fields borrowed from class R.components.Base:
TYPE_COLLIDER, TYPE_INPUT, TYPE_LOGIC, TYPE_RENDERING, TYPE_TRANSFORM
Method Summary
Method Attributes Method Name and Description
 
execute(renderContext, time, dt)
This method is called by the game object to run the component, updating its state.
Methods borrowed from class R.components.logic.behaviors.BaseBehavior:
getTransformComponent, setTransformComponent
Methods borrowed from class R.components.Logic:
getClassName
Methods borrowed from class R.components.Base:
getGameObject, getHostObject, getPriority, getType, getTypeString, release, setGameObject, setHostObject, setPriority
Methods borrowed from class R.engine.BaseObject:
addEvent, addEvents, destroy, getElement, jQ, removeEvent, setElement, triggerEvent, update
Methods borrowed from class R.engine.PooledObject:
clearObjectDataModel, getId, getName, getObjectDataModel, getProperties, isDestroyed, setName, setObjectDataModel, toString, toXML
Class Detail
R.components.logic.behaviors.ObstacleAvoidance(obstacles, radius, futureDist)
Parameters:
obstacles
{Array} The obstacle list to compare against
radius Optional, Default: 150
{Number} The radius around each vehicle to use in collision detection
futureDist Optional, Default: 60
{Number} The distance in front of the vehicle to perform checking
Method Detail
execute(renderContext, time, dt)
This method is called by the game object to run the component, updating its state.
Parameters:
renderContext
{R.rendercontexts.AbstractRenderContext} The context the component will render within.
time
{Number} The global engine time
dt
{Number} The delta between the world time and the last time the world was updated in milliseconds.

Documentation generated by JsDoc Toolkit 2.4.0 on Mon Mar 18 2013 16:09:16 GMT-0400 (EDT)