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Class R.struct.Touch

A data object which represents a touch event generated by R.components.TouchInput. Since touches are handled differently across platforms, this class aims to normalize what is returned and allow a game to handle the input without concern for platform.
Defined in: touch.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
A touch data object.
Method Summary
Method Attributes Method Name and Description
 
get()
Get a R.math.Point2D which represents the location of the touch
 
Get the class name of this object
 
getX()
Get the X coordinate of the touch
 
getY()
Get the Y coordinate of the touch
Class Detail
R.struct.Touch(touch)
A touch data object.
Parameters:
touch
{Event} The touch from the event object
Method Detail
{R.math.Point2D} get()
Get a R.math.Point2D which represents the location of the touch
Returns:
{R.math.Point2D} The coordinates of the touch

{String} getClassName()
Get the class name of this object
Returns:
{String} "R.struct.Touch"

{Number} getX()
Get the X coordinate of the touch
Returns:
{Number} The X coordinate of the touch

{Number} getY()
Get the Y coordinate of the touch
Returns:
{Number} The Y coordinate of the touch

Documentation generated by JsDoc Toolkit 2.4.0 on Mon Mar 18 2013 16:09:21 GMT-0400 (EDT)