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Class R.components.logic.NetworkClientPosition


Extends R.components.Logic.
A very simple example component which sends the game object's client position in the world using a web socket. You will need a valid socket and a running server to use this component.
Defined in: newtorkclientposition.js.

Class Summary
Constructor Attributes Constructor Name and Description
 
Create a notifier component
Fields borrowed from class R.components.Base:
TYPE_COLLIDER, TYPE_INPUT, TYPE_LOGIC, TYPE_RENDERING, TYPE_TRANSFORM
Methods borrowed from class R.components.Logic:
getClassName
Methods borrowed from class R.components.Base:
execute, getGameObject, getHostObject, getPriority, getType, getTypeString, release, setGameObject, setHostObject, setPriority
Methods borrowed from class R.engine.BaseObject:
addEvent, addEvents, destroy, getElement, jQ, removeEvent, setElement, triggerEvent, update
Methods borrowed from class R.engine.PooledObject:
clearObjectDataModel, getId, getName, getObjectDataModel, getProperties, isDestroyed, setName, setObjectDataModel, toString, toXML
Class Detail
R.components.logic.NetworkClientPosition(name, priority)
Create a notifier component
Parameters:
name
{String} The name of the component
priority Optional, Default: 1.0
{Number} The priority of the component

Documentation generated by JsDoc Toolkit 2.4.0 on Mon Mar 18 2013 16:09:16 GMT-0400 (EDT)