Class R.components.Logic
Extends
R.components.Base.
Logic components are sort of a catch-all of components. They aren't
any one of the specific types, so they fall under the type of LOGIC.
Logic components are in the middle of the importance scale, so they
are processed after input and transformations, but before collision and
rendering. This makes them ideal for additional processing, such as the
R.components.HostComponent.
Defined in: logic.js.
Constructor Attributes | Constructor Name and Description |
---|---|
R.components.Logic(name, priority)
Creates a logic component.
|
- Fields borrowed from class R.components.Base:
- TYPE_COLLIDER, TYPE_INPUT, TYPE_LOGIC, TYPE_RENDERING, TYPE_TRANSFORM
Method Attributes | Method Name and Description |
---|---|
Get the class name of this object
|
- Methods borrowed from class R.components.Base:
- execute, getGameObject, getHostObject, getPriority, getType, getTypeString, release, setGameObject, setHostObject, setPriority
- Methods borrowed from class R.engine.BaseObject:
- addEvent, addEvents, destroy, getElement, jQ, removeEvent, setElement, triggerEvent, update
- Methods borrowed from class R.engine.PooledObject:
- clearObjectDataModel, getId, getName, getObjectDataModel, getProperties, isDestroyed, setName, setObjectDataModel, toString, toXML
Class Detail
R.components.Logic(name, priority)
Creates a logic component.
- Parameters:
- name
- {String} The name of the component
- priority Optional, Default: 1.0
- {Number} The priority of the component
Method Detail
{String}
getClassName()
Get the class name of this object
- Returns:
- {String} "R.components.Logic"