Class R.components.logic.NetworkClientPosition
Extends
R.components.Logic.
A very simple example component which sends the game object's
client position in the world using a web socket. You will need a
valid socket and a running server to use this component.
Defined in: newtorkclientposition.js.
Constructor Attributes | Constructor Name and Description |
---|---|
R.components.logic.NetworkClientPosition(name, priority)
Create a notifier component
|
- Fields borrowed from class R.components.Base:
- TYPE_COLLIDER, TYPE_INPUT, TYPE_LOGIC, TYPE_RENDERING, TYPE_TRANSFORM
- Methods borrowed from class R.components.Logic:
- getClassName
- Methods borrowed from class R.components.Base:
- execute, getGameObject, getHostObject, getPriority, getType, getTypeString, release, setGameObject, setHostObject, setPriority
- Methods borrowed from class R.engine.BaseObject:
- addEvent, addEvents, destroy, getElement, jQ, removeEvent, setElement, triggerEvent, update
- Methods borrowed from class R.engine.PooledObject:
- clearObjectDataModel, getId, getName, getObjectDataModel, getProperties, isDestroyed, setName, setObjectDataModel, toString, toXML
Class Detail
R.components.logic.NetworkClientPosition(name, priority)
Create a notifier component
- Parameters:
- name
- {String} The name of the component
- priority Optional, Default: 1.0
- {Number} The priority of the component