1 /** 2 * The Render Engine 3 * Engine initialization 4 * 5 * @author: Brett Fattori (brettf@renderengine.com) 6 * @author: $Author: bfattori $ 7 * @version: $Revision: 1555 $ 8 * 9 * Copyright (c) 2011 Brett Fattori (brettf@renderengine.com) 10 * 11 * Permission is hereby granted, free of charge, to any person obtaining a copy 12 * of this software and associated documentation files (the "Software"), to deal 13 * in the Software without restriction, including without limitation the rights 14 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 15 * copies of the Software, and to permit persons to whom the Software is 16 * furnished to do so, subject to the following conditions: 17 * 18 * The above copyright notice and this permission notice shall be included in 19 * all copies or substantial portions of the Software. 20 * 21 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 22 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 23 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 24 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 25 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 26 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 27 * THE SOFTWARE. 28 * 29 */ 30 31 // Start the console so logging can take place immediately 32 R.debug.Console.startup(); 33 34 // Default engine options 35 R.Engine.defaultOptions = { 36 "skipFrames":true, // Skip frames which cannot be rendered without impacting framerate 37 "billboards":true, // Use billboards to speed up rendering 38 "textUseBillboards":true, // Text will use billboards unless platform doesn't support it 39 "hardwareAccel":false, // Hardware acceleration supported flag (deprecated) 40 "pointAsArc":true, // Draw points as arcs or rectangles (dot or rect) 41 "transientMathObject":false, // Transient (non-pooled) MathObjects 42 "useDirtyRectangles":false, // Enable canvas dirty rectangles redraws 43 "nativeAnimationFrame":true, // Enable the use of "requestAnimationFrame" 44 "disableParticleEngine":false, // Disable particle engines (if used) 45 "maxParticles":250, // Default maximum particles engine will allow 46 "useVirtualControlPad":false, // Show the virtual d-pad (for touch) 47 "virtualPad":{ // Virtual d-pad mappings 48 "up":"R.engine.Events.KEYCODE_UP_ARROW", 49 "down":"R.engine.Events.KEYCODE_DOWN_ARROW", 50 "left":"R.engine.Events.KEYCODE_LEFT_ARROW", 51 "right":"R.engine.Events.KEYCODE_RIGHT_ARROW" 52 }, 53 "virtualButtons":{ // Virtual control button mappings 54 "A":"A", 55 "B":"B", 56 "C":"C" 57 } 58 }; 59 60 61 // Configure the default options 62 R.Engine.options = $.extend({}, R.Engine.defaultOptions); 63 64 // Set up the engine using whatever query params were passed 65 R.Engine.setDebugMode(R.engine.Support.checkBooleanParam("debug")); 66 67 if (R.Engine.getDebugMode()) { 68 R.debug.Console.setDebugLevel(R.engine.Support.getNumericParam("debugLevel", R.debug.Console.DEBUGLEVEL_DEBUG)); 69 } 70 71 // Local mode keeps loaded script source available 72 R.Engine.localMode = R.engine.Support.checkBooleanParam("local"); 73