Class R.components.render.DOM
Extends
R.components.Render.
Render component for DOM elements. This component will ensure that
the DOM CSS transformations are applied to the game object for each frame.
Defined in: dom.js.
Constructor Attributes | Constructor Name and Description |
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R.components.render.DOM(name, priority)
Creates a DOM element render component.
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- Fields borrowed from class R.components.Render:
- DRAW, NO_DRAW
- Fields borrowed from class R.components.Base:
- TYPE_COLLIDER, TYPE_INPUT, TYPE_LOGIC, TYPE_RENDERING, TYPE_TRANSFORM
Method Attributes | Method Name and Description |
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execute(renderContext, time, dt)
Handles whether or not the component should draw to the
render context.
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Get the class name of this object
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- Methods borrowed from class R.components.Render:
- destroy, getDrawMode, release, setDrawMode, transformOrigin
- Methods borrowed from class R.components.Base:
- getGameObject, getHostObject, getPriority, getType, getTypeString, setGameObject, setHostObject, setPriority
- Methods borrowed from class R.engine.BaseObject:
- addEvent, addEvents, getElement, jQ, removeEvent, setElement, triggerEvent, update
- Methods borrowed from class R.engine.PooledObject:
- clearObjectDataModel, getId, getName, getObjectDataModel, getProperties, isDestroyed, setName, setObjectDataModel, toString, toXML
Class Detail
R.components.render.DOM(name, priority)
Creates a DOM element render component.
- Parameters:
- name
- {String} The name of the component
- priority
- {Number} The priority of the component between 0.0 and 1.0
Method Detail
execute(renderContext, time, dt)
Handles whether or not the component should draw to the
render context.
- Parameters:
- renderContext
- {R.rendercontexts.HTMLElementContext} The rendering context
- time
- {Number} The engine time in milliseconds
- dt
- {Number} The delta between the world time and the last time the world was updated in milliseconds.
{String}
getClassName()
Get the class name of this object
- Returns:
- {String} "R.components.render.DOM"